Tony Hawk's Underground (GCN) gamecube

 50. Tony Hawk's Underground (GCN) 


Tony Hawk's Underground (GCN)Tony Hawk's Underground (GCN) 


8.18 PROFILE 


Distributer: Activision/Developer: Neversoft 


Delivery Date: 28th Oct 2003 (USA)/fourteenth Nov 2003 (UK/EU) 


Enabling you to make a custom skater and go on a story venture, without precedent for the series you don't play as Tony or any of his star companions. All things being equal, you meet him on your own excursion, dazzle him with your abilities, and engage in the THUG life. 


Everything sounds somewhat routine these days — each game has a 'ascent and-fall' story attached nowadays — yet Tony Hawk's Underground was invigorating back in 2003 and we think back on it affectionately. 


49. The Legend of Zelda: Four Swords Adventures (GCN) 


The Legend of Zelda: Four Swords Adventures (GCN)The Legend of Zelda: Four Swords Adventures (GCN) 


8.18 PROFILE 


Distributer: Nintendo/Developer: Nintendo EAD 


Delivery Date: seventh Jun 2004 (USA)/seventh Jan 2005 (UK/EU) 


A communitarian experience in the Legend of Zelda shape was something many had longed for quite a while, and the Four Swords a piece of the GBA port of A Link to the Past took the leap toward the TV screen here in Four Swords Adventures. There's a solitary player game in there, yet the genuine meat of the experience included every one of the four players snaring their own GBA to the GameCube with the essential connection link and controlling their Link in a screen-bouncing experience well before Nintendo went hilter kilter with the Wii U gamepad. It's a splendid center Zelda game hampered simply by the way that it required such a lot of unit to work. 



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